Detailed guidance on target selection, solo attacks, rally use, and protecting shared rewards.
Solo Attacks
Targets that can also be attacked individually.
Rally Attacks
Targets that should be attacked together with the alliance.
Shared Rewards
Coordination that lets every member benefit fairly from rewards.
Attack Guide
Targets and Attack Formations
Not every target is captured in the same way. This formation protects shared rewards and prevents unnecessary conflict between alliances.
Development Center
Development Centers may be attacked individually, but territory contact, markers, and inter-alliance agreements must be checked first.
The alliance border must touch the Development Center through an Observation Station before the alliance can attack it.
If there is no marker or rotation agreement, members may attack individually. A rally may also be used when stronger competition is expected.
If an agreement exists, attack only when it is your alliance’s turn. Even without a visible marker, verify with R4/R5 if the other side reports an agreement.
Do not attack when it is another alliance’s turn; keep the agreed rotation until the agreement is formally ended.
Quick rule: Individual attacks are allowed when there is no marker or agreement. If an agreement exists, follow the rotation and officer instructions.
Iron Prisons and Ironholds
Large Iron Prisons, Dark Ironholds, and Basic Dark Ironholds are assigned through alliance registration and must be captured by rally to protect shared rewards.
Reward tiers: Basic Dark Ironhold → Dark Ironhold → Large Iron Prison
Territory contact and an Observation Station are not required; the alliance registers through the event screen.
Under NAP arrangements, each alliance’s target registration is agreed in advance to prevent multiple alliances contesting the same target.
A solo attack moves immediately and causes part of the alliance rewards to be lost. Start a rally, wait the full one minute, and have at least two players participate.
When captured by rally, alliance members who did not join the attack can also receive alliance rewards.
Quick rule: Never solo attack these targets. Follow the registration, marker, and rally plan.
Attack Guide
Attack Formation on the Server Map
The Supreme Prison in the center is a strategic attack zone. The surrounding Large Iron Prisons, Dark Ironholds, and Basic Dark Ironholds are captured through rallies.
Supreme Prison and Strategic Towers
The Supreme Prison battle is different from a standard rally target. Assignments for the center and its four towers are planned in advance.
The four towers provide major combat bonuses such as attack, defense, or reducing enemy defense.
R4/R5 decides which players target the towers and which players focus on the Supreme Prison.
Do not act independently during the battle; follow the current target, timing, reinforcement, and officer instructions.
Avoid Unauthorized Attacks and Conflict
Personal disputes must not become alliance wars. When in doubt, speak with R4/R5 before attacking.
Do not attack another alliance’s Observation Stations without authorization.
Do not attack or retaliate against members of NAP alliances for personal reasons.
Report disputes to the officers. Unauthorized attacks can cause mutual troop losses and escalate into larger conflicts.