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Flames of Conflict
A Kill Event (KE) guide to safer camp attacks and infirmary healing without using speedups.
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Turmoil Surge
A complete guide to garrison settings, mutual reinforcements, online-only waves, and sentry turret defense.
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Trial Cage
Event guide for hero selection, formation setup, participation priority, rally order, and combat buffs.
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Crystal Conflict
Event guide for role selection, battle phases, structure priorities, Crystal Points and team coordination.
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Gold Hunter
Event guide for mine occupation, fugitive hunting, the Central Gold Mine, Explosive Mines and skill choices.
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Field Guide
Flames of Conflict
1. EVENT GOAL AND THE SAFER METHOD
Flames of Conflict is commonly called the Kill Event (KE). The goal is to defeat troops belonging to players in other alliances or without an alliance, earn points, and climb the ranking.
Event-stage rewards are smaller, while ranking and leadership rewards are more valuable. Normal prison attacks can cause permanent troop losses for the defender. This camp method is designed to let cooperating players earn points while reducing unnecessary damage and protecting their troops.
For the first attempt, use a small march and verify the battle report and infirmary behavior. Server settings or game updates may affect combat results.
2. HOW TO PERFORM THE CAMP ATTACK
- One player creates a camp using close to their full march capacity. For example, the camp may contain about 100K troops.
- The attacker uses roughly 10% strength. Against a 100K camp, this is about 10K troops.
- If both players are in the same alliance, the attacker temporarily leaves it. Alternatively, two alliances can agree to exchange camp attacks.
- The small march attacks the camp. The attacker's wounded troops enter the infirmary, while the camp owner earns event points.
- Players can later swap roles and repeat the method.
10K is not a fixed number. The important rule is to attack with roughly 10% of the camp's strength and run a small test first.
3. INFIRMARY SAFETY LIMIT
All wounded troops must fit inside the infirmary. If it reaches 100%, additional wounded troops beyond its capacity may be lost.
- Check infirmary occupancy after every attack.
- Be cautious once it reaches the 80-90% range.
- Stop all attacks at 90% and begin healing.
- Do not attack again until the infirmary has a safe amount of free space.
Troop safety always comes before points.
4. HEALING WITHOUT SPEEDUPS
An active alliance is essential. Online members can press the help icon to reduce your healing time for free.
If one full round of alliance help can remove about 30 minutes, do not start a single two-hour healing batch. Divide the troops into groups requiring about 20 minutes each. Alliance help can finish each short batch immediately, after which you start the next one.
If your alliance can cover only about 5 minutes, use smaller healing groups. Adjust the interval according to the alliance's current online activity and help capacity.
This allows large numbers of troops to return quickly without spending healing speedups.
5. COORDINATION OPTIONS
The method can be organized in two ways:
- Inside one alliance: The attacker temporarily leaves, attacks the agreed camp, and returns after the session.
- Between two alliances: Leaders agree in advance and players exchange camp attacks without leaving their alliances.
Decide the camp owner, attacker, troop ratio, and stop command in advance. Inform the relevant leaders to prevent misunderstandings or arguments in world chat.
6. PRACTICAL LOOP
1. Create a camp with close to your full march capacity.
2. The cooperating player attacks it with roughly 10% troops.
3. Check infirmary occupancy after every attack.
4. Stop attacking when the infirmary reaches 90%.
5. Divide healing into short batches matching alliance help capacity.
6. Use alliance help to heal without speedups.
7. Repeat once the infirmary has enough free capacity.
Compared with normal prison attacks, this loop reduces the risk of permanent losses while rapidly increasing ranking points.
SUMMARY AND CRITICAL WARNINGS
- Fill the camp as much as possible and attack with roughly 10% strength.
- Focus on the ratio, not a fixed troop number.
- Never leave infirmary occupancy unchecked.
- Stop at 90% occupancy.
- Heal in small batches and use active alliance help.
- Preserve your speedups.
- Use the method only with cooperating players and informed leaders.
- Perform a small test attack before the full session.
With proper coordination, this is one of the most efficient ways to climb the Kill Event ranking without causing permanent harm to other players.
Field Guide
Turmoil Surge
1. BEFORE THE EVENT STARTS
Make sure you complete the following two settings before the event begins.
A. SET YOUR GARRISON HEROES
Open the Prison interface and go to Gate → Garrison.
Select your 3 strongest heroes, then enable “Garrison heroes are not deployed.”
With this setting enabled, your 3 strongest heroes remain in your prison garrison. You can send your other heroes and troops as reinforcements while your city continues to be defended by your strongest heroes.
Make sure this option is enabled before the event starts.
B. ENABLE “TROOPS IN PRISON DO NOT DEFEND”
Open the Turmoil Surge event screen. Enable “Troops in prison do not defend” in the upper-left corner.
With this option enabled, troops inside the prison do not participate in defense. You can send them to alliance members as reinforcements, and they can reinforce you in return.
This mutual-defense method earns significantly more points during the event. Make sure the option is enabled before the event starts.
2. REINFORCEMENT STRATEGY
Instead of leaving troops inside your prison, share them among alliance members for mutual defense.
• Send troops to different alliance members according to your maximum march count.
• Ask other players to reinforce you as well.
• Distribute your troops among suitable targets instead of concentrating them on one player.
This system allows both you and your teammates to earn more points.
3. STAY ACTIVE THROUGHOUT THE EVENT
Turmoil Surge consists of 20 waves.
Waves 7, 14, and 17 attack online players only. Stay in the game whenever possible. The more attacks you receive, the more points you can earn.
4. SENTRY TURRET DEFENSE
Some of the highest-scoring attacks occur during waves 10 and 20. These waves target the Sentry Turrets directly.
• Immediately before wave 10, recall every reinforcement sent to alliance members.
• Deploy your troops to defend both turrets.
• After the turret attack ends, send your troops back to alliance members as reinforcements.
• Repeat the same process for wave 20.
Missing a turret defense can cost a significant number of points.
5. WAVE STRATEGY
Waves 1-9: Reinforce alliance members, maintain mutual reinforcements, and stay online whenever possible.
Wave 10: Recall all reinforcements, send your troops to the turrets, and defend the turret attack.
Waves 11-19: Send your troops back to alliance members and continue mutual defense.
Wave 20: Recall all reinforcements again, send your troops to the turrets, and defend the final turret attack.
SUMMARY
✓ Place your 3 strongest heroes in the garrison and enable “Garrison heroes are not deployed.”
✓ Enable “Troops in prison do not defend.”
✓ Distribute troops among alliance members and exchange reinforcements.
✓ Stay online during waves 7, 14, and 17.
✓ Recall troops before waves 10 and 20 and defend the turrets.
✓ Send troops back to alliance members after each turret attack.
This is one of the most efficient strategies for earning the highest possible score in Turmoil Surge.
Field Guide
Trial Cage
Trial Cage Gameplay Guide
1. Preparation Before the Event
• Be ready around the Trial Cage before the event begins.
• Prepare your formation in advance and save it with “Synchronize” so you can join rallies faster.
• Make sure Mia and Blue are not included in your formation. These two heroes must not be used during the event.
2. Hero and Formation Selection
• Lofili, Lunarl, Vivian, Eko, or Devilian may be used as the lead hero.
• Supporting heroes are optional, but Mia and Blue must not be present in the formation.
• Rally leaders should use their strongest available formation.
• Heroes that provide Attack and Lethality bonuses are recommended.
3. Participation Priority
• Players seated in the Trial Cage chairs have priority when joining rallies.
• Other players should remain ready around the cage and quickly fill available rallies.
• Check your heroes before joining and avoid accidentally entering with a restricted hero.
4. Rally Order
• Rallies should first be opened by players seated in the chairs.
• If the available rallies are not enough, players around the cage may also open rallies.
• During the final 6 minutes of the event, every player may open a rally.
• Avoid opening too many rallies at once. Watch rally capacity and act according to the team’s ability to fill them.
5. Combat Buffs
• Before the event begins, grant Courtyard Leave to Scorpion and Pharmacist from the Courtyard.
• This allows you to activate the target bonuses of +11% Attack and +11% Lethality.
• It is recommended to complete this preparation before the event begins.
6. Quick Checklist
✓ Take your position around the Trial Cage on time.
✓ Save your formation with “Synchronize.”
✓ Do not use Mia or Blue.
✓ Respect the rally priority of players seated in the chairs.
✓ Join with your strongest formation and suitable combat bonuses.
✓ Remember that everyone may open rallies during the final 6 minutes.
Following this order helps rallies fill faster, ensures strong formations are used correctly, and improves the team’s overall event score.
Field Guide
Crystal Conflict
Crystal Conflict Gameplay Guide
1. Preparation Before Battle
• Prepare your battle formation before the event begins.
• Follow the target and duty assignments announced by alliance leadership.
• Check your assigned map position, teleport availability and free march slots.
• Focus on the same objective as your team instead of acting alone.
2. Role Selection
Before battle, choose the role that best matches your play style and the alliance plan:
• Crystal Commander
• Crystal Warrior
• Crystal Engineer
Your role affects your responsibilities and contribution during battle. Read its advantages and follow the assigned plan unless alliance leadership gives you a different task.
3. Event Start
• Your team begins at the Blue Base Camp, while the opposing team starts at the Red Base Camp.
• Do not scatter when battle opens. Move to the structure or defensive point assigned beforehand.
• Work with nearby teammates instead of attempting to capture a structure alone.
4. Battle Phases
Phase 1
• Crystal Prison
• Crystal Iron Fortress
• Purification Center
• Energy Center
Phase 2
• Crystal Iron Prison
• Shelter
• Bomber Command Center
Phase 3
• Crystal Deposits appear at random locations on the battlefield.
• Do not leave the main structures completely undefended while collecting deposits.
5. Structures and Their Functions
Crystal Iron Fortresses
The eastern and western Crystal Iron Fortresses continuously produce Crystal Points. Holding them for longer periods provides a stable score.
Central Castle
The Central Castle is one of the most important objectives. It grants a large amount of Crystal Points, so attack and defense priorities should be coordinated as a team.
Crystal Prison
It provides a smaller amount of Crystal Points but may still be useful for map control and movement routes.
Machine Gun Nest
It grants combat bonuses to your troops. Securing it before major battles can give your team an advantage.
Purification Center
Reduces the time required to capture headquarters.
Energy Center
Reduces the cooldown of fixed teleportation.
Bomber Command Center
Allows air strikes against enemy headquarters.
6. Crystal Point System
• Controlled fortresses continuously generate Crystal Points.
• When the points produced by a fortress exceed its supply limit, 50% of the excess remains with the controlling side.
• The other 50% is counted as Temporary Points.
• Pay attention not only to individual fights but also to how long your team holds point-producing structures.
7. Team Strategy
• Follow alliance markers and leadership calls.
• Do not split across too many objectives at once.
• Balance assignments between the Central Castle and structures that provide points or support.
• Avoid unnecessary teleports and troop losses from isolated attacks.
• Continue defending primary objectives while collecting Crystal Deposits in Phase 3.
• If a structure is lost, regroup with the team instead of attacking one by one.
8. Quick Checklist
✓ Prepare your formation before the event.
✓ Check your assigned role and objective.
✓ Move from the Blue Base Camp with your team.
✓ Hold point-producing structures for as long as possible.
✓ Follow calls concerning the Central Castle.
✓ Do not abandon the main defense when Crystal Deposits appear.
✓ Keep team communication active throughout the battle.
Field Guide
Gold Hunter
Gold Hunter Gameplay Guide
1. Event Duration
• Preparation: 2 minutes
• Battle: 30 minutes
Use preparation to study the map, choose your starting position and be ready to move toward your first target as soon as battle opens.
2. Occupy the First Mines
• Occupy available mines quickly when battle begins.
• Prioritize Level 2 mines.
• Mines with guards provide extra points.
• Mines without guards do not provide extra points.
• If an area is crowded with opponents, move to available targets instead of waiting.
Speed is more valuable than fighting too long for a single mine. Change position immediately when necessary.
3. Use Marches Efficiently
Do not focus only on mine occupation. If you have 6 marches, for example:
• Use 1 march to occupy a mine.
• Use 5 marches to hunt fugitives.
Defeating fugitives is one of the most efficient ways to earn points and skill levels. Attacking real players gives neither points nor skill levels, so avoid unnecessary player battles.
4. Central Gold Mine
• The Central Gold Mine opens during the final 7 minutes.
• It is one of the most valuable areas and usually attracts the strongest players.
• Prepare early if you have high march speed and can use speedups.
• Entering even a few seconds earlier may provide an advantage.
Do not force the Central Mine if reaching it costs too much time or too many troops. Occupying nearby mines and hunting fugitives may produce more points.
5. Explosive Mines
Explosive Mines of three different levels appear during the event. When they appear:
• Temporarily lower the priority of normal mines.
• Pause fugitive hunting briefly.
• Prioritize Explosive Mines.
• Track the Mine Occupation Bonus skill available once every minute.
Using the Mine Occupation Bonus regularly can significantly increase your total score.
6. Skill System
The event has a five-stage skill system. Gain levels by defeating fugitives and occupying mines. Attacking real players does not grant skill levels.
Recommended priorities:
1. March Speed
2. Gathering Speed
3. Occupation Bonus
The final stage offers two main choices:
• Gold Mine Occupation Bonus
• Fugitive Hunting Bonus
Both skills have a maximum level of 20. The Fugitive Hunting Bonus is generally recommended for efficient scoring.
7. Quick Battle Plan
• Choose your starting point during preparation.
• Prioritize Level 2 and guarded mines.
• Use most marches for fugitive hunting.
• Do not waste time in crowded areas.
• Change targets when Explosive Mines appear.
• Check the Mine Occupation Bonus every minute.
• Go to the Central Gold Mine only when you have a time and speed advantage.
• Avoid unnecessary battles with real players.
The strongest player does not always win Gold Hunter. Players who read the map, move quickly and use their marches efficiently can achieve a higher score.