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Rules & NAP

Jail of Turan Rules & NAP

A shared reference for community order, player safety, NAP agreements, and appeals.

Version 2026.09.29 Last updated: 29.09.2026
NAP rules

NAP framework

The basic framework of the server peace agreement.

1 Non-Aggression Within NAP

NAP alliances and their academies are protected. Scouting or attacking any NAP member is forbidden. Accidental attacks may be resolved between the two alliances involved. Violation penalties: 1st violation: Warning 2nd violation: Compensation 3rd violation: Removal from NAP

2 Farming and Attack Rules

To protect server growth and active players, attacks are limited until the KE event. Active players in non-NAP alliances must not be targeted. Only inactive players without a shield may be attacked. The goal is to farm resources without driving active players away from the server.

3 Major Violations and Tower Attacks

Attacking the towers of NAP alliances is strictly forbidden. Mass attacks or unfair attempts to destroy an alliance are considered major violations. In such cases, all NAP alliances may make a joint decision.

4 NAP Decisions

All important NAP decisions are made by vote. Our main goal is to keep the server active, balanced, and alive.

5 Member Transfers and Recruitment

Poaching members within NAP is strictly forbidden. Private recruitment messages such as “join our alliance” are not allowed. Alliances may advertise in world chat. Players are free to change alliances by their own choice.

6 Iron Castle / Expedition Development Center

Iron Castle registration priority is determined by power ranking. If the leader or an R4 member cannot be reached during the day, the turn passes to the next alliance. Expedition Development Centers are open attack points; anyone sharing a border may attack.

7 New NAP Members

If a new alliance wants to join NAP, the current alliances are reviewed by power ranking. If necessary, the lowest-power alliance leaves NAP and the new alliance joins. This rule applies equally to all alliances.

8 Communication and Dispute Resolution

All NAP issues must first be reported to alliance leaders or R4 members. Players must not start public arguments in world chat. Each alliance is responsible for reviewing the issue and sharing evidence when needed. Disputes should be resolved calmly between leaders before any action is taken.

9 Observation Stations and passage routes

Observation Stations must be positioned diagonally whenever possible so that other alliances can pass through; they must not form a straight, uninterrupted line. Destroying another alliance’s Observation Station violates the NAP rules and is prohibited. An obstructing station may be removed only when passage is completely blocked, the route remains closed despite warnings, and the NAP alliances make a joint decision.